
Michael Laurence OLIVIER
Staff / Principal UX Designer · Design Engineer · Design Technologist

I design complex digital products, build functional prototypes, and help teams move from ambiguous ideas to clear, testable experiences.
My work sits at the intersection of UX,
design engineering, design systems, &
AI-product design—with a focus on turning strategy into something usable.
How I work
Clarity from Complexity
Simplifying complexity for all
Systems that scale
and the governance for them
AI-Native Experiences
Working comfortably in emerging AI spaces
Concept to working prototype
Making ideas tangible
Design + Engineering
Bridging disciplines
Impact through Enablement
Raising the capability of the team
DESIGN BEYOND THE MOCKUP
I’m most useful when the problem is still messy. I work across product design, prototyping, and engineering to make ideas concrete early—before teams commit significant time to building the wrong thing.
That often means moving between Figma & Lovable & Cursor & React and live collaboration in the same project.
MAKE IT REAL
I use working prototypes to explore complex interactions, test assumptions, and give teams something concrete to react to.
BUILD SYSTEMS, NOT ONE-OFFS
I look for patterns that can scale across products, teams, and workflows rather than solving the same problem repeatedly.
COLLABORATE IN THE ARTIFACT
I prefer shared working models over handoffs. Designers, engineers, and product partners should be able to iterate together around the same source of truth.
INCREASE THE CAPABILITY OF THE TEAM
A significant part of my impact comes from mentoring designers and helping teams adopt stronger prototyping and design-engineering practices.